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 Carryover Points Meter

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MrLiamcar
S-Player
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MrLiamcar


Join date : 2012-09-16
Posts : 1037
Age : 25
Location : Virginia

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PostSubject: Carryover Points Meter   Carryover Points Meter EmptyMon Oct 08, 2012 2:21 pm

STICKY THIS!!!

Main post has been updated with corrected information concerning Carryover Chocolates discovered after further analysis done on 11/12/2008.

1 Carryover Point (CP) represents each little tick in the Commands meter.
30 Carryover points make up the Commands meter.
10 carryover points are used for each practice or free time event or game that is executed.
Progress Command does not use any carryover points.
You start your career with 10 carryover points.
You automatically get 11 new carryover points for each week.
Unused carryover points from the previous week carry over to the next week.
Total carryover points for any week cannot exceed 30.
You get 3 carryover points per week for using a carryover chocolate (CC) until it expires. CC last for 4 weeks.
You get 1 carryover point per week for each 20 energy points for a total up to 5 carryover points per week.
You can also get carryover points from Random Events (i.e. Joey/Pelene Arc Final event will give you 2, Terry will give you 1 or 2 during some of his as well).

Example
Setup - 93 Energy Points, Carryover Chocolate (CC) Eaten on Week 2, 3 Carryover Points remaining from Week 3
Week 4 -> Previous (3) + Chocolate (3) + Energy (4) + Auto (11) = 21 CP Starting - Event (10) - Practice (10) = 1 CP Remaining
Week 1 -> Previous (1) + Chocolate (3) + Energy (4) + Auto (11) = 19 CP Starting - Game (10) = 9 CP Remaining
Week 2 -> Previous (9) + Chocolate (3) + Energy (4) + Auto (11) = 27 CP Starting - Event (10) - Event (10) + RE (1) = 8 CP Remaining
Week 3 -> Previous (Cool + Energy (4) + Auto (11) = 23 CP Starting - Progress (0) = 23 CP Remaining
Week 4 -> Previous (23) + Energy (4) + Auto (11) = 38 Limited to 30 CP Starting ....

In the example, note that the carryover chocolate no longer has any effect after week 2. If you wanted to continue the effects of carryover chocolates, then it should be eaten during week 2 again, sometimes. See warning below for planning carryover chocolate consumption.

Warning
Under certain conditions carryover chocolate should not be eaten every month. By asking yourself the question of "Will my commands meter ever generate any additional command opportunities?" If you answered yes, then eat the chocolate. If you answered no, then don't eat the chocolate.

Example 1
Scenario 1 - Eating a Carryover Chocolate before you need to
Current Status starting week 2 following a game: No Carryover Chocolate (CC) Effect, Energy 100, No RE to give extra CP
Y1M5W2 -> 30 CP Starting - Event (10) - Event (10) - Event (10) = 0 CP Ending, CC eaten before last event
Y1M5W3 -> Prev (0) + Ener (5) + Choc (3) + Auto (11) = 19 CP Starting - Event (10) = 9 CP Remaining
Y1M5W4 -> Prev (9) + Ener (5) + Choc (3) + Auto (11) = 28 CP Starting - Event (10) - Event (10) = 8 CP Remaining
Y1M6W1 -> Prev (Cool + Ener (5) + Choc (3) + Auto (11) = 27 CP Starting - Game (10) = 17 CP Remaining
Y1M6W2 -> Prev (17) + Ener (5) + Choc (3) + Auto (11) = 36 CP Limited to 30 CP Starting
Total Events/Practices/Games for last 4 weeks = 7, 30 CP Starting for Week 2 Following Game, and No CC in effect

Scenario 2 - Eating a Carryover Chocolate when you need to
Current Status starting week 2 following a game: No Carryover Chocolate (CC) Effect, Energy 100, No RE to give extra CP
Y1M5W2 -> 30 CP Starting - Event (10) - Event (10) - Event (10) = 0 CP Ending
Y1M5W3 -> Prev (0) + Ener (5) + Auto (11) = 16 CP Starting - Event (10) = 6 CP Remaining
Y1M5W4 -> Prev (6) + Ener (5) + Auto (11) = 22 CP Starting - Event (10) - Event (10) = 2 CP Remaining, CC eaten before last event
Y1M6W1 -> Prev (2) + Ener (5) + Choc (3) + Auto (11) = 21 CP Starting - Game (10) = 11 CP Remaining
Y1M6W2 -> Prev (11) + Ener (5) + Choc (3) + Auto (11) = 30 CP Starting
Total Events/Practices/Games for last 4 weeks = 7, 30 CP Starting for Week 2 Following Game, and CC in effect for next two weeks

As you notice in the previous 2 scenarios, they both executed the same number of events and both have 30 CP available to start week 2. The difference is that the carryover chocolate is still in effect for 2 more weeks during the second scenario. In the following example, you will see how this sets up the ability to eat a carryover chocolate every other month.

Example 2
Scenario showing eating a carryover chocolate every two months
Current Status starting week 4: No Carryover Chocolate (CC) in effect, Energy 100, No RE to give extra CP
Y1M5W4 -> Prev (6) + Ener (5) + Auto (11) = 22 CP Starting - Event (10) - Event (10) = 2 CP Remaining, CC eaten before last event
Y1M6W1 -> Prev (2) + Ener (5) + Choc (3) + Auto (11) = 21 CP Starting - Game (10) = 11 CP Remaining
Y1M6W2 -> Prev (11) + Ener (5) + Choc (3) + Auto (11) = 30 CP Starting - Event (10) - Event (10) - Event (10) = 0 CP Remaining
Y1M6W3 -> Prev (0) + Ener (5) + Choc (3) + Auto (11) = 19 CP Starting - Event (10) = 9 CP Remaining
Y1M6W4 -> Prev (9) + Ener (5) + Choc (3) + Auto (11) = 28 CP Starting - Event (10) - Event (10) = 8 CP Remaining
Y1M7W1 -> Prev (Cool + Ener (5) + Auto (11) = 24 CP Starting - Game (10) = 14 CP Remaining
Y1M7W2 -> Prev (14) + Ener (5) + Auto (11) = 30 CP Starting - Event (10) - Event (10) - Event (10) = 0 CP Ending
Y1M7W3 -> Prev (0) + Ener (5) + Auto (11) = 16 CP Starting - Event (10) = 6 CP Remaining
Y1M7W4 -> Prev (6) + Ener (5) + Auto (11) = 22 CP Starting - Event (10) - Event (10) = 2 CP Remaining, CC eaten before last event

If you notice M5 and M7 week 4 are identical; therefore, this can repeat itself, most likely during the 2nd year when playing the games.

Strategy/Rules to Carryover Chocolate Consumption
The following rules only apply when Energy is 100. All other energy levels, carryover chocolate should always be eaten. This assumes that you will always be using as many points per week that you can.
Energy = 100, Week 2 before a Week 1 game: Do not eat CC if CP Reamining will be 0
Energy = 100, Week 3 before a Week 1 game: Do not eat CC if CP Remaining will be 6, 7, 8, or 9
Energy = 100, Week 4 before a Week 1 game: Do not eat CC if CP Remaining will be 8 or 9
All other times, eat CC
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L-Train7
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L-Train7


Join date : 2012-08-03
Posts : 1703
Age : 24
Location : Saikyo University

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PostSubject: Re: Carryover Points Meter   Carryover Points Meter EmptyMon Oct 08, 2012 2:24 pm

Stickied
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